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Chapter 10: Threats
Human-Like
Talzaran Warrior
Talzaran Warriors are native to the wild lands of Talzzeroon. There has historically been fairly low contact between the cat-like Talzaran and humans. While Talzaran leaders have shown some interest in Eldlandrian and Allterions goods, they generally prefer to keep to themselves. Some Talzaran tribes are nomadic, while others have impressive cities hidden deep in the lush jungles of Talzzeroon.
Since the arrival of the Allterions and the Nova Dirge, there has been a significant increase in contact between humans and the Talzaran – most of it hostile. After the Talzzeroon incident of 798 CE, where Nine hundred Lundoran Soldiers died and over four thousand Talzaran are killed in a counter attack, many Talzaran have declared war on any humans that dare enter what they believe to be their lands.
Some Talzaran work with human mercenaries in and around the Talzzeroon area. Other Talzaran refer to them as Riv-men, which means “defector” or “traitor to one’s kind”.
Concept: An advanced combat challenge.
Base Stats (Level 3)
- AC: 20
- DR: 0
- EX-HP: 0
- HP: 45
- FORT: +6
- REF: +6
- WILL: +2
Common Attacks
- Claw Attack (0 EP)
- Attack Bonus: +8
- Damage: 1d6+4(Str)
- Possesses the Dual Melee Weapons Feat
- Greatsword, Medieval Era Weapon (0 EP)
- Attack Bonus: +8
- Damage: 1d10 + 4(Str)
- Notes: Two handed Weapon
- Blaxton Heavy Broadsword (6 EP) (45% chance of having)
- Ceburx 44 Heavy Pistol (6 EP) (60% chance of having)
- Ranged Attack Bonus: +6
- Initiative Bonus: +5
- Empowerment Points: 11
- Base movement: 40 feet (8 squares)
Spell and Skill Categories
- Shadow
- Telepathy
- 4 MP
- Basic Strength (+11)
- Basic Dexterity (+12)
- Basic Wisdom, Advanced Wisdom (+8)
- 4 SP
The background of most Talzaran Warriors will limit their exposure to the drive, pilot, and other skills.
The See in Dark, Shadow Stealth,
Feats
- Light and Medium Armour Proficiency
- Heavy and Ultra Armour Proficiency
- (Melee Training: Basic)
- Melee Training: Advanced
- Ranged Training: Basic
- Toughness x3
- Cleave
- Combat Awareness
- Dual Melee Weapons Feat
Additional Equipment
- Algeiuss, equivalent to Full Plate, but lighter and cooler. (1 EP)
- Any Medium Empowerable Armour (25%)
Background
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 19 | +4 |
| Dexterity | 21 | +5 |
| Constitution | 17 | +3 |
| Intelligence | 10 | +0 |
| Wisdom | 12 | +1 |
| Charisma | 14 | +2 |
Attitude and Tactics
The Talzaran are capable hunters and will often stalk their prey, especially when they have a good knowledge of the hunting grounds. Many enjoy collecting new weapons and attack trespassing humans for the sole purpose of gaining new equipment. In combat they are quick and rather deadly, although they are occasionally out-matched by modern gear and firepower.
Talzaran Warriors hunt on their own or in groups. It is not uncommon for them to spread out and keep in contact through telepathy. (The Player Characters combat ability should determine how many Talzaran Warriors they encounter, but keep in mind that a few more might be alerted if the players breeze through the first meeting.)
Talzaran Riv-men who work with human mercenaries adapt as best they can.
Talzaran Warrior @ Level 2
- AC: 20
- DR: 0
- EX-HP: 0
- HP: 30
- FORT: +6
- REF: +6
- WILL: +1
- Ranged: +5
- Melee: +7
- 11 EP
Talzaran Warrior @ Level 4
- AC: 20
- DR: 0
- EX-HP: 0
- HP: 60
- FORT: +7
- REF: +7
- WILL: +1
- Ranged: +7
- Melee: +9
- 11 EP
- Equipment upgrades
Player Knowledge
A good Knowledge: Common or Popular check reveals the widely believed habits and nature regarding the Talzaran, of which about 60% is true.
A good Knowledge: Academic, Specific or Obscure check reveals deeper information about Talzaran lands, their mentality, routines, and fighting methods.
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