Page 93
Chapter 10: Threats
Human
Street Thug
Thugs can be found filling out the bottom rungs of an organization or on their own. A thug often uses their strength and the threat of violence to intimidate weaker opponents. Most of their combat training comes from the street.
Concept: A basic combat challenge.
Base Stats (Level 1)
- AC: 14
- DR: 1d4
- EX-HP: 0
- HP: 13
- FORT: +3
- REF: +3
- WILL: +2
Common Attacks
- Atlurg M Spellchrome Pistol (4 EP)
- Attack Bonus: +2
- Damage: 2d8
- Range: 40' (8 Squares)
- DE1 Combat Dagger (2 EP)
- Attack Bonus: +4
- Damage: 2d6 +4(Str)
- Initiative Bonus: +1
- Empowerment Points: 10
Spell and Skill Categories
- Combat
- Fire
- 3 MP
- Basic Strength, Advanced Strength (+9)
- Basic Dexterity (+6)
- Basic Constitution (+8)
- Basic Wisdom (+7)
- Basic Charisma, Advanced Charisma (+6)
- 6 SP
The Street thug, with all their skills, actually wouldn’t be that bad of a character archetype to play. Too bad for them that their mind-set doesn’t let them live up to their full potential.
Feats
- Light and Medium Armour Proficiency
- Melee Training: Basic
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Toughness
- Riding Attack
Additional Equipment
- Shield Jacket (2 EP)
- City Mobile Comlink (1 EP)
- Night Sight Power Alt (60% chance of having)
- Dronddii ’53 Fusion Bike (40% chance of having)
Background
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 18 | +4 |
| Dexterity | 12 | +1 |
| Constitution | 17 | +3 |
| Intelligence | 10 | +0 |
| Wisdom | 14 | +2 |
| Charisma | 12 | +1 |
Attitude and Tactics
Most street thugs use numbers to their advantage, effectively controlling a situation when their opponent is less powerful than they are. This sample thug has the Intimidate Skill, which he uses on other NPCs to get what he wants. This sample character also has the Listen and Spot, which means he is fairly aware of his surroundings.
When facing foes that fight back (law enforcement, rival gangs, PCs), street thugs have a few goals: protecting turf, not appearing weak in front of other members and trying to hurt opponents without getting killed themselves. They use basic tactics like taking cover and shooting at whomever they think is a threat. Most street thugs are unlikely to use advanced tactics including well-coordinated attacks or counter attacks. If they fire off a special attack, such as a spell, they will likely cast it out of anger rather than as a component of a clever strategy.
Street Thug @ Level 2
- AC: 14
- DR: 1d4
- EX-HP: 0
- HP: 23
- FORT: +4
- REF: +4
- WILL: +2
- Ranged: +3
- Melee: +6
- 11 EP
- Melee Training: Advanced Feat
Street Thug @ Level 3
- AC: 14
- DR: 1d4
- EX-HP: 0
- HP: 30
- FORT: +4
- REF: +4
- WILL: +3
Player Knowledge
A good Knowledge: Common or Popular check reveals an understanding about gang behaviour, attitudes and recruitment. It will reveal general symbol meanings and show which areas belong to gangs.
A good Knowledge: Academic, Specific or Obscure check reveals a specific gang symbols, hierarchies and some specialized knowledge. Characters can use this to gain a more accurate map of where specific gang boundaries lie.
Up Next: Mercenary




