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Chapter 4: Skills
Skill Descriptions
Basic Constitution Based Skills
- Concentration, Endurance, Physical Training 1, Running
- See also: Advanced Constitution Based Skills
Concentration
CON
Lady White uses the concentration Skill to perform the heal Skill while in a fire fight.
This Skill allows you to perform actions that take intense focus, even while chaos and danger rages all around you.
Determining the difficulty: A DC of 15 is suitable for attempting complex actions or spells while in combat. Raise the difficulty if the character is hurt, or the environment is especially harsh.
Success: You may then move on to the Skill, spell or other action that requires the focus. Performing a concentration check is a free action.
Failure: You try to perform an action, but do not succeed.
Special: To avoid being struck in melee combat when casting a spell, the player character automatically makes a Concentration Skill check DC 15. If the PC makes the check, they cast the spell and do not provoke an attack of opportunity. If they fail the Concentration check, they cast their spell but then do provoke an attack of opportunity.
Endurance
CON
Hawk uses the endurance Skill to keep walking, despite his thirst and the intense Talzzeroon sun.
This Skill allows you to keep going, even though a normal person would be physically exhausted.
Rules: You gain a +2 bonus on all Fortitude saves. You may also spend 1 Skill point to add 1d8 to any fortitude test that involves endurance.
Physical Training 1
CON
Sombrawl uses Physical Training to make himself a tougher opponent.
You have trained hard to become more physically fit.
Rules: This Skill adds a onetime bonus of +1 to your Constitution Attribute.
Running
CON
Lyndro uses the Running Skill to improve her speed, enabling her able to catch her target.
This Skill allows you to move faster.
Rules: Add +5 feet to your base movement. (Base movement is 30 feet per round if spending a move action, doubled if both your move and attack options are used for movement.)
Any running tests may be made with this Skill. A running test can add to you movement for the round. It requires all your actions put towards movement and a straight path.
Advanced Constitution Based Skills
- Awake, Physical Training 2,
Poison Resistance, Melee Slash,
Resist Elements - Requires: Basic Constitution Based Skills
Awake
CON
Jaldin uses the awake Skill to keep watch all night.
This Skill allows you to get by with far less sleep than most people need.
Rules: A character can get by with just a couple hours rest every few days. Characters do not suffer any penalties unless several days goes by without a long sleep. Still requires 75% of a normal rest in order to replenish Skill Points and Magic Points.
Physical Training 2
CON
Ravvnor uses Physical Training to make himself a better warrior.
Intense workouts have increased your Constitution.
Rules: This Skill adds another onetime bonus of +1 to your Constitution Attribute (for a total of +2 when combined with Physical Training 1.)
Poison Resistance
CON
Brockman uses Poison Resistance repeatedly while fighting the Eldlandrian Monkey Snakes.
This Skill makes you more resistant to poison.
Rules: You gain +4 your Fortitude saves against poison. You may also spend 1 Skill point to add 1d8 to any fortitude test against poison.
Resist Elements
CON
Elmrow uses Resist Elements to survive the harsh Folmaur cold until he can get inside.
This Skill has made you more resilient against extreme temperatures.
Rules: Add 4 points of Damage Reduction against any heat or cold based damage, whether magical or mundane. This Skill provides no resistance to smoke or other secondary elemental effects.
Up Next: Intelligence Based Skills




