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Chapter 2: Character Creation
Sample Characters
Greystone Sorcerer
Greystone Sorcerers are among the best healers in the world. To graduate from Greystone Academy, the individual must be a highly skilled healer, as well as magically powerful. Other spells and ranged combat are also taught, as part of their training.
General Concept: Healer, Spellcaster
Ancient Sign: Feylore
Social Class: Worker
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 10 | +0 |
| Dexterity | 16 | +3 |
| Constitution | 13 | +1 |
| Intelligence | 12 | +1 |
| Wisdom | 16 | +3 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 6 HP |
| Skill Points | 5 SP |
| Magic Points | 8 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +3 |
Combat Feats (3)
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +3 | +4 |
| Melee | Poor | +0 | +1 | +1 |
Skill Categories (4)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Constitution Based Skills:
- (Concentration, Endurance (Factored), Physical Training 1 (Factored), Running)
- Basic Wisdom Based Skills:
- (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency (Feat Bonus))
- Advanced Wisdom Based Skills:
- (Heal (Feat Bonus), Navigate, Sense Motive, Survival and Hunting, Tracking)
Spell Categories (7)
- Combat Focus:
- (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
- Healing:
- (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
- Insight:
- (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
- Light:
- (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
- Protection:
- (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
- Telekinesis:
- (Choke, Leap, Levitate Self, Lift Object, Unlock)
- Telepathy:
- (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (6/20) | +0 | +1, +2 | +3 |
| REF | (9/20) | +0 | +3 | +3 |
| WILL | (12/20) | +2 | +1 | +3 |
Per Level Feat (1)
Equipment (via Package 3)
- Drake 42 Heavy Spellchrome Pistol
- Damage: 1d8 + 1d10
- Empowerment Cost: 5 EP
- Range: 50' (10 Squares)
- Silver Credits: 125sc
- SE Single Edged Dagger
- Damage: 1d6 (STR)
- Empowerment Cost: 1 EP
- Silver Credits: 20sc
- Knight-Wulf M2 Medium Class Empowered Armour
- Armour Class: +4 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 22 EX-HP
- Empowerment Cost: 5 EP
- Silver Credits: 260sc
- Kohmmtel R1 Short Range Comlink
- Range: up to 10 miles
- Empowerment Cost: 1 EP
- Silver Credits: 60sc
- Medical Field Kit
- Adds +2 bonus to Healing Checks.
- Silver Credits: 90sc
- Mark-3 Mage Gauntlet
- 35% chance that a Magic Point is not expended when casting a spell
- Empowerment Cost: 3 EP
- Silver Credits: 600sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 3 days Rations
- Silver Credits: 6sc
- 39 Silver Credits
Armour Class
- Base AC: 10 + 3(Dex) = 13 AC
- With Knight-Wulf M2 (5 EP)
- Armour Class: 13 + 4 = 17 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 22 EX-HP
Weapons
- Drake 42 Heavy Spellchrome Pistol (5 EP)
- Attack Bonus: +4
- Damage: 1d8 + 1d10
- Range: 50' (10 Squares)
- Attack Bonus: +1
- Damage: 1d6 +1(STR)
SE Dagger (1 EP)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
The Greystone Sorcerer’s excellent healing abilities are due to a number of factors:
the Healing Skill (from the Advanced Wisdom category) and the
This character would benefit from additional Magic Points. They could also benefit from the Toughness Feat. While good at ranged attacks, Melee is a not a strong focus for this character (the dagger is for utility purposes).
This character may wish to obtain a horse or vehicle once they can afford one.
Notes:
This character's original Constitution score was 14; plus 1 was added from a skill bonus.
This character currently gains 7 Hit Points Per level (2+3+2).
The Skill Focus Feat (Healing) adds a +4 bonus to all healing skill checks.
This character gains a +2 bonus to the Fortitude Save from the endurance skill.
This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).
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