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Chapter 2: Character Creation

Sample Characters


Greystone Sorcerer

Greystone Sorcerer

Greystone Sorcerers are among the best healers in the world. To graduate from Greystone Academy, the individual must be a highly skilled healer, as well as magically powerful. Other spells and ranged combat are also taught, as part of their training.

General Concept: Healer, Spellcaster

Ancient Sign: Feylore

Social Class: Worker

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 10 +0
Dexterity 16 +3
Constitution 13 +1
Intelligence 12 +1
Wisdom 16 +3
Charisma 14 +2

Statistics

Hit Points 6 HP
Skill Points 5 SP
Magic Points 8 MP
Empowerment Points 10 EP
Initiative Bonus +3

Combat Feats (3)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Best +1 +3 +4
Melee Poor +0 +1 +1

Skill Categories (4)

  • Basic Dexterity Based Skills:
    • (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
  • Basic Constitution Based Skills:
    • (Concentration, Endurance (Factored), Physical Training 1 (Factored), Running)
  • Basic Wisdom Based Skills:
    • (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency (Feat Bonus))
  • Advanced Wisdom Based Skills:
    • (Heal (Feat Bonus), Navigate, Sense Motive, Survival and Hunting, Tracking)

Spell Categories (7)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Healing:
    • (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
  • Insight:
    • (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
  • Light:
    • (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
  • Protection:
    • (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
  • Telekinesis:
    • (Choke, Leap, Levitate Self, Lift Object, Unlock)
  • Telepathy:
    • (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (6/20) +0 +1, +2 +3
REF (9/20) +0 +3 +3
WILL (12/20) +2 +1 +3

Per Level Feat (1)


Equipment (via Package 3)

  • Drake 42 Heavy Spellchrome Pistol
    • Damage: 1d8 + 1d10
    • Empowerment Cost: 5 EP
    • Range: 50' (10 Squares)
    • Silver Credits: 125sc
  • SE Single Edged Dagger
    • Damage: 1d6 (STR)
    • Empowerment Cost: 1 EP
    • Silver Credits: 20sc
  • Knight-Wulf M2 Medium Class Empowered Armour
    • Armour Class: +4 AC
    • Damage Reduction: 1d4 DR
    • Extraordinary Hit Points: 22 EX-HP
    • Empowerment Cost: 5 EP
    • Silver Credits: 260sc
  • Kohmmtel R1 Short Range Comlink
    • Range: up to 10 miles
    • Empowerment Cost: 1 EP
    • Silver Credits: 60sc
  • Medical Field Kit
    • Adds +2 bonus to Healing Checks.
    • Silver Credits: 90sc
  • Mark-3 Mage Gauntlet
    • 35% chance that a Magic Point is not expended when casting a spell
    • Empowerment Cost: 3 EP
    • Silver Credits: 600sc
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • 3 days Rations
    • Silver Credits: 6sc
  • 39 Silver Credits

Armour Class

  • Base AC: 10 + 3(Dex) = 13 AC
  • With Knight-Wulf M2 (5 EP)
    • Armour Class: 13 + 4 = 17 AC
    • Damage Reduction: 1d4 DR
    • Extraordinary Hit Points: 22 EX-HP

Weapons

  • Drake 42 Heavy Spellchrome Pistol (5 EP)
    • Attack Bonus: +4
    • Damage: 1d8 + 1d10
    • Range: 50' (10 Squares)

    SE Dagger (1 EP)
    • Attack Bonus: +1
    • Damage: 1d6 +1(STR)


Finishing Touches


Possible Affiliations and Rivals


Commentary:

The Greystone Sorcerer’s excellent healing abilities are due to a number of factors: the Healing Skill (from the Advanced Wisdom category) and the Precise Healing spell (from the Healing Spell category), and a high wisdom Score. Also important is the Medical Academy Feat, which adds a +1d4 bonus to all healing skill checks, and a Medical Field Kit, adding an additional +2 bonus.

This character would benefit from additional Magic Points. They could also benefit from the Toughness Feat. While good at ranged attacks, Melee is a not a strong focus for this character (the dagger is for utility purposes).

This character may wish to obtain a horse or vehicle once they can afford one.



Notes:

This character's original Constitution score was 14; plus 1 was added from a skill bonus.

This character currently gains 7 Hit Points Per level (2+3+2).

The Skill Focus Feat (Healing) adds a +4 bonus to all healing skill checks.

This character gains a +2 bonus to the Fortitude Save from the endurance skill.

This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).






Up Next: Thunder Mage

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