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Chapter 2: Character Creation
Sample Characters
Urban Wizard
The Urban Wizard is a utility mage, a person to turn to for basic magical services. They are often paid to warm a customer’s home with the Heat Object spell, or Chill the Ice box with the Freeze Object spell. Within a group, the Urban Wizard is a valuable asset, bringing a multitude of magic versatility.
General Concept: Utility Mage
Ancient Sign: Feylore
Social Class: Worker
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 12 | +1 |
| Dexterity | 14 | +2 |
| Constitution | 12 | +1 |
| Intelligence | 14 | +2 |
| Wisdom | 12 | +1 |
| Charisma | 16 | +3 |
Statistics
| Hit Points | 9 HP * |
| Skill Points | 6 SP |
| Magic Points | 9 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +2 |
Combat Feats (3)
- Melee Training: Basic
- Ranged Training: Basic
- Light and Medium Armour Proficiency
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Good | +0 | +2 | +2 |
| Melee | Good | +0 | +1 | +1 |
Skill Categories (4)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Intelligence Based Skills:
- (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
- Advanced Intelligence Based Skills:
- (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
- Basic Charisma Based Skills:
- (Bluff, Diplomacy, Handle animal, Perform)
Spell Categories (7)
- Fire:
- (Fire Blast, Fire Protection, Heat Object, Fists of Fire, Flaming Surface)
- Ice:
- (Cold Protection, Fists of Ice, Freeze Object, Ice Blast, Icy Surface)
- Insight:
- (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
- Light:
- (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
- Protection:
- (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
- Telepathy:
- (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)
- Weather:
- (Lightning Bolt, Fog, Blasting Wind, Calm Weather, Stormy Weather)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (6/20) | +0 | +1 | +1 |
| REF | (9/20) | +0 | +2 | +2 |
| WILL | (12/20) | +2 | +1 | +3 |
Per Level Feat (1)
- Toughness (Factored)
Equipment (via Package 3)
- Atlurg M Spellchrome Pistol
- Damage: 2d8
- Empowerment Cost: 4 EP
- Range: 40' (8 Squares)
- Silver Credits: 90sc
- S-AK Impact Staff (Collapsible)
- Damage: 2d8 + 1(STR)
- Empowerment Cost: 4 EP
- Silver Credits: 80sc
- Outer-Plated Medium Coat Empowered Armour
- Armour Class: +3 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 12 EX-HP
- Empowerment Cost: 4 EP
- Silver Credits: 200sc
- Kohmmtel R1 Short Range Comlink
- Range: up to 10 miles
- Empowerment Cost: 1 EP
- Silver Credits: 60sc
- Mark-3 Mage Gauntlet
- 35% chance that a Magic Point is not expended when casting a spell
- Empowerment Cost: 3 EP
- Silver Credits: 600sc
- A Riding Horse and Saddle
- Can travel 30-40 miles in a day
- Silver Credits: 110sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 3 days Rations
- Silver Credits: 6sc
- 54 Silver Credits
Armour Class
- Base AC: 10 + 2(Dex) = 12 AC
- With Outer-Plated Medium Coat (4 EP)
- Armour Class: 12 + 3 = 15 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 12 EX-HP
Weapons
- Atlurg M Spellchrome Pistol (4 EP)
- Attack Bonus: +2
- Damage: 2d8
- Range: 40' (8 Squares)
- S-AK Impact Staff (4 EP)
- Attack Bonus: +1
- Damage: 2d8 + 1(STR)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
Urban Wizards are a common sight in any major Eldlandrian city. Most set up small shops, casting utilitarian spells for those who never learnt them or don’t cast them powerfully enough.
When necessary, the urban Wizard can do a lot more than they are normally called to do. For example, their spells and skill set mean they can fill in for detectives and supernatural investigators.
As the Urban wizard rises in level, they may want to improve their Ranged Training, especially if they want to save their Magic for non-combat tasks. They may also want to obtain better armour.
Notes:
* This character currently gains 6 Hit Points Per level (2+3+1), plus a one time bonus of +3 Hit Points from the Toughness Feat.
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