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Chapter 2: Character Creation

Sample Characters


Gun Wraith

Gun-Wraith

The Gun-Wraith is a field agent that uses magic and guns to rapidly resolve an immediate threat. Gun-Wraiths are trained by several different Kingdoms as fast responders, where they learn to move quickly and unseen. Early Gun-Wraiths were taught to dual wield pistols, the talent which they are now most commonly associated with.

General Concept: Gun Fighter, Magical Agent

Ancient Sign: Etherami

Social Class: Worker

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 12 +1
Dexterity 18 +4
Constitution 16 +3
Intelligence 11 +0
Wisdom 10 +0
Charisma 14 +2

Statistics

Hit Points 10 HP
Skill Points 2 SP
Magic Points 9 MP
Empowerment Points 11 EP
Initiative Bonus +4

Combat Feats (5)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Best +1 +4 +5
Melee Poor +0 +1 +1

Skill Categories (2)

  • Basic Dexterity Based Skills:
    • (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
  • Basic Constitution Based Skills:
    • (Concentration, Endurance (Factored), Physical Training 1 (Factored), Running)

Spell Categories (7)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Healing:
    • (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
  • Insight:
    • (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
  • Protection:
    • (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
  • Shadow:
    • (Mask, See in Dark, Shadow Slip, Shadow Stealth, Shadow Tool)
  • Telekinesis:
    • (Choke, Leap, Levitate Self, Lift Object, Unlock)
  • Telepathy:
    • (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (9/20) +0 +3, +2 +5
REF (6/20) +0 +4 +4
WILL (12/20) +2 +0 +2

Per Level Feat (1)


Equipment (via Package 3)

  • Atlurg M Spellchrome Pistol (Right Hand)
    • Damage: 2d8
    • Empowerment Cost: 4 EP
    • Range: 40' (8 Squares)
    • Silver Credits: 90sc
  • Delfurh .9 Light Spellchrome Pistol (Left Hand)
    • Damage: 2d6
    • Empowerment Cost: 2 EP
    • Range: 40' (8 Squares)
    • Silver Credits: 70sc
  • L6 Hard Shell Empowered Armour
    • Armour Class: +4 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 19 EX-HP
    • Empowerment Cost: 5 EP
    • Silver Credits: 490sc
  • Sprevtec R7 Long Range Comlink
    • Range: up to 200 miles
    • Empowerment Cost: 2 EP
    • Silver Credits: 140sc
  • Dronddii ’53 Fusion Bike (used)
    • Speed: up to 50 miles per hour on a very good road
    • Empowerment Cost: 3 EP
    • Silver Credits: 370sc
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • 3 days Rations
    • Silver Credits: 6sc
  • 34 Silver Credits

Armour Class

  • Base AC: 10 + 4(Dex) = 14 AC
  • With L6 Hard Shell Armour (5 EP)
    • Armour Class: 14 + 4 = 18 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 19 EX-HP

Weapons

  • Atlurg M Spellchrome Pistol (4 EP)
    • Attack Bonus: +4
    • Damage: 2d8
    • Range: 40' (8 Squares)

  • Delfurh .9 Light Spellchrome Pistol (2 EP)
    • Attack Bonus: +4
    • Damage: 2d6
    • Range: 40' (8 Squares)
    • Note: this character has the Dual Ranged weapons Feat, avoiding the normal -4 penalty to hit for firing with a second pistol.


Finishing Touches


Possible Affiliations and Rivals


Commentary:

The Gun-Wraith’s Stealth abilities are from the Hide and Move Silently skill, a high dexterity, and the Shadow Stealth Spell.

The Running skill and Driving skill help the Gun-Wraith move quickly.

The Precise Shot, Dual Ranged weapons and Increased Empowerment Points feats all help make the Gun-wraith an excellent gun fighter. Further increases to Empowerment Points would allow the Gun-Wraith to dual wield more powerful Pistols while still benefiting from good armour.



Notes:

This character's original Constitution score was 15; plus 1 was added from a skill bonus.

This character currently gains 10 Hit Points Per level (4+3+3).

This character gains a +2 bonus to the Fortitude Save from the endurance skill.

This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).






Up Next: Urban Wizard

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