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Chapter 2: Character Creation
Sample Characters
Battle Caster
Battle Casters are capable soldiers, but job number one for them is supporting others in the battlefield. They are taught a range of spells that are useful when problems occur. Whether you need favourable weather, communications, added protection, illumination or quick healing, the Battle Caster is there to provide it.
General Concept: Magical Support, Fighter
Ancient Sign: Etherami
Social Class: Worker
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 14 | +2 |
| Dexterity | 16 | +3 |
| Constitution | 12 | +1 |
| Intelligence | 12 | +1 |
| Wisdom | 12 | +1 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 8 HP |
| Skill Points | 3 SP |
| Magic Points | 9 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +3 |
Combat Feats (5)
- (Melee Training: Basic)
- Melee Training: Advanced
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +3 | +4 |
| Melee | Best | +1 | +2 | +3 |
Skill Categories (2)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Advanced Dexterity Based Skills:
- (Acrobatics and Tumbling, Escape Artist, Locks and Traps, Melee Slash, Sleight of Hand)
Spell Categories (7)
- Fire:
- (Fire Blast, Fire Protection, Heat Object, Fists of Fire, Flaming Surface)
- Healing:
- (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
- Light:
- (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
- Protection:
- (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
- Telekinesis:
- (Choke, Leap, Levitate Self, Lift Object, Unlock)
- Telepathy:
- (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)
- Weather:
- (Lightning Bolt, Fog, Blasting Wind, Calm Weather, Stormy Weather)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (9/20) | +0 | +1 | +1 |
| REF | (6/20) | +0 | +3 | +3 |
| WILL | (12/20) | +2 | +1 | +3 |
Per Level Feat (1)
- Increased Magic Points (Factored)
Equipment (via Package 3)
- Atlurg M Spellchrome Pistol
- Damage: 2d8
- Empowerment Cost: 4 EP
- Range: 40' (8 Squares)
- Silver Credits: 90sc
- Sevrokk Silver Combat Sword
- Damage: 1d8 + 1d10 + 2(STR)
- Empowerment Cost: 5 EP
- Silver Credits: 140sc
- Kinnat MV Medium Class Empowered Armour
- Armour Class: +4 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 14 EX-HP
- Empowerment Cost: 5 EP
- Silver Credits: 250sc
- Sprevtec-Super R12 Long Range Comlink
- Range: up to 600 miles
- Empowerment Cost: 3 EP
- Silver Credits: 375sc
- A Riding Horse and Saddle
- Can travel 30-40 miles in a day
- Silver Credits: 110sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 3 days Rations
- Silver Credits: 6sc
- 229 Silver Credits
Armour Class
- Base AC: 10 + 3(Dex) = 13 AC
- With Kinnat MV Armour (5 EP)
- Armour Class: 13 + 4 = 17 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 14 EX-HP
Weapons
- Atlurg M Spellchrome Pistol (4 EP)
- Attack Bonus: +4
- Damage: 2d8
- Range: 40' (8 Squares)
- Sevrokk Silver Combat Sword (5 EP)
- Attack Bonus: +3
- Damage: 1d8 + 1d10 +2(STR)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
Battle Casters have a long tradition of providing communications and other services on the battlefield. Before the introduction of empowered Comlinks, telepathy spells were the most viable method of receiving and deploying orders throughout Eldlandria.
The Battle Caster’s spells make them good at what they do. Some of those spells include: Flaming Surface, Swift Healing, Globe of Light, Object of Light, Barrier Against Remote Senses, Magical Shield, Lift Object, Broadcast, Mind Link, Telepathic Communication, Fog, Blasting Wind, Calm Weather, and Stormy Weather.
Once the character can afford it, they will probably want to obtain a
Notes:
This character currently has 9 MP. Ancient Sign = 6, Social Class = +0 Charisma = +2, Increased Magic Points Feat = +1.
Up Next: Dark Blade




