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Chapter 2: Character Creation
Sample Characters
Paranormal Auditor
Paranormal Auditors deal with the unusual, the supernatural, and the fiendish creatures that others are not equipped to deal with. Before the disaster of 1049 breached The Barrier, the Paranormal Auditor’s job was relatively small. In the modern day, post ’49 world, their job is much more difficult and deadly. Their expertise is often enough to find the Terror stalking the streets, but need to be backed up with a few big guns to take the thing out.
General Concept: Hunter of supernatural creatures
Ancient Sign: Danar
Social Class: Worker
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 11 | +0 |
| Dexterity | 14 | +2 |
| Constitution | 15 | +2 |
| Intelligence | 12 | +1 |
| Wisdom | 14 | +2 |
| Charisma | 16 | +3 |
Statistics
| Hit Points | 7 HP |
| Skill Points | 7 SP |
| Magic Points | 7 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +2 |
Combat Feats (3)
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +2 | +3 |
| Melee | Poor | +0 | +0 | +0 |
Skill Categories (7)
- Basic Strength Based Skills:
- (Climb, Jump, Strength Training 1 (Factored), Swim)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Constitution Based Skills:
- (Concentration, Endurance (Factored), Physical Training 1 (Factored), Running)
- Basic Intelligence Based Skills:
- (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
- Advanced Intelligence Based Skills:
- (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
- Basic Wisdom Based Skills:
- (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
- Advanced Wisdom Based Skills:
- (Heal, Navigate, Sense Motive, Survival and Hunting, Tracking)
Spell Categories (4)
- Healing:
- (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
- Insight:
- (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
- Light:
- (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
- Protection:
- (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (6/20) | +0 | +2, +2 | +4 |
| REF | (12/20) | +2 | +2 | +4 |
| WILL | (9/20) | +0 | +2 | +2 |
Per Level Feat (1)
Equipment (via Package 3)
- Balder Burst Fire Spellchrome Pistol
- Damage: 4d6 (Bursting Fire)
- (-4 to hit without Bursting Fire Feat)
- Empowerment Cost: 6 EP
- Range: 40' (8 Squares)
- Silver Credits: 170sc
- L4 Light Shell Empowered Armour
- Armour Class: +4 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 16 EX-HP
- Empowerment Cost: 4 EP
- Silver Credits: 380sc
- Sprevtec R7 Long Range Comlink
- Range: up to 200 miles
- Empowerment Cost: 2 EP
- Silver Credits: 140sc
- High-powered Flashlight
- Empowerment Cost: 1 EP
- Silver Credits: 35sc
- Westyyg ’58 Fusion Car (used)
- Speed: up to 40 miles per hour
- Empowerment Cost: 5 EP
- Silver Credits: 390sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 3 days Rations
- Silver Credits: 6sc
- 79 Silver Credits
Armour Class
- Base AC: 10 + 2(Dex) = 12 AC
- With L4 Light Shell Armour (4 EP)
- Armour Class: 12 + 4 = 16 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 16 EX-HP
Weapons
- Balder Burst Fire Spellchrome Pistol (Burst Fire Mode) (6 EP)
- Attack Bonus: +3
- Damage: 4d6
- Range: 40' (8 Squares)
- Note, this character has the Bursting Fire Feat, avoiding the normal -4 penalty to hit for a burst fire attack.
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
- The Hunter-Drave Institute of Paranormal Investigation
- Pale Twin
- The Lumbering Dead
- The Followers of Vordamund
Commentary:
Paranormal Auditors often group with others, as the threats that they are called to deal with increase. If they join a group, their skills and abilities can easily be applied to non-supernatural situations.
The skills that help the Paranormal Auditor track and locate fiendish creatures are as follows: Climb, Jump, Swim, Hide and Move Silently, Concentration, Endurance, Running, Decipher Script and Write Languages, Gather and Analyze Evidence, Investigate, Knowledge: Academic, Specific or Obscure, Research, Listen and Spot, Heal, Navigate, Sense Motive, Survival and Hunting, and Tracking.
The Paranormal Auditor’s spells can be useful. Here are some of the highlighted spells: Restoration, Swift Healing, Examine Supernatural, Last Moment, Remote Senses, Sense Hidden, Sense Truth, Dagger of Light, Obliterate Shadow, Barrier Against Remote Senses, Magical Shield, and Physical Shield.
Notes:
This character's original Strength score was 10; plus 1 was add from a skill bonus. This character's original Constitution score was 14; plus 1 was add from a skill bonus.
This character gains a +2 bonus to the Fortitude Save from the endurance skill.
This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).
Up Next: Phantom Rogue




