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Chapter 2: Character Creation
Sample Characters
Highwayman
A Highwayman is someone who secretly possess the skills of a professional thief. Many Highwaymen are trained by covert agencies and secret societies. Common thievery is below most Highwaymen; instead they are confidentially employed by the Kingdoms to work as their operatives - typically working under the cover of a mundane title. For obvious reasons, no one ever announces that they are a highwayman.
General Concept: Skills of a Thief
Ancient Sign: Calmen
Social Class: Merchant
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 15 | +2 |
| Dexterity | 16 | +3 |
| Constitution | 14 | +2 |
| Intelligence | 12 | +1 |
| Wisdom | 10 | +0 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 9 HP * |
| Skill Points | 10 SP |
| Magic Points | 4 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +3 |
Combat Feats (4)
- Melee Training: Basic
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +3 | +4 |
| Melee | Good | +0 | +2 | +2 |
Skill Categories (8)
- Basic Strength Based Skills:
- (Climb, Jump, Strength Training 1 (Factored), Swim)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Advanced Dexterity Based Skills:
- (Acrobatics and Tumbling, Escape Artist, Locks and Traps, Melee Slash, Sleight of Hand)
- Basic Intelligence Based Skills:
- (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
- Advanced Intelligence Based Skills:
- (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
- Basic Wisdom Based Skills:
- (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
- Basic Charisma Based Skills:
- (Bluff, Diplomacy, Handle animal, Perform)
- Advanced Charisma Based Skills:
- (Disguise, Gather Information, Interrogate, Intimidate)
Spell Categories (2)
- Shadow:
- (Mask, See in Dark, Shadow Slip, Shadow Stealth, Shadow Tool)
- Telekinesis:
- (Choke, Leap, Levitate Self, Lift Object, Unlock)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (9/20) | +0 | +2 | +2 |
| REF | (12/20) | +2 | +2 | +4 |
| WILL | (6/20) | +0 | +0 | +0 |
Per Level Feat (1)
- Toughness (Factored)
Equipment (via Package 3)
- Drake 42 Heavy Spellchrome Pistol
- Damage: 1d8 + 1d10
- Empowerment Cost: 5 EP
- Range: 50' (10 Squares)
- Silver Credits: 125sc
- DE1 Double Edged Combat Dagger
- Damage: 2d6 + 2(STR)
- Empowerment Cost: 2 EP
- Silver Credits: 90sc
- Lundor-Blue Medium Class Empowered Armour
- Armour Class: +5 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 10 EX-HP
- Empowerment Cost: 5 EP
- Silver Credits: 275sc
- Sprevtec R7 Long Range Comlink
- Range: up to 200 miles
- Empowerment Cost: 2 EP
- Silver Credits: 140sc
- Multi 3 Lockpick
- Base tool for use on Chrono Timing Locks, Fusion Latch Locks and mundane locks
- Empowerment Cost: 3 EP
- Silver Credits: 70sc
- Dronddii ’53 Fusion Bike (used)
- Speed: up to 70 miles per hour on a very good road
- Empowerment Cost: 3 EP
- Silver Credits: 370sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 3 days Rations
- Silver Credits: 6sc
- 124 Silver Credits
Armour Class
- Base AC: 10 + 3(Dex) = 13 AC
- With Lundor-Blue Armour (5 EP)
- Armour Class: 13 + 5 = 18 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 10 EX-HP
Weapons
- Drake 42 Heavy Spellchrome Pistol (5 EP)
- Attack Bonus: +4
- Damage: 1d8 + 1d10
- Range: 50' (10 Squares)
- DE1 Combat Dagger (3 EP)
- Attack Bonus: +2
- Damage: 1d6 + 1d8 + 2(STR)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
Highwaymen can start the game either assigned to work with a group, or free of ties - choosing to work with the group for their own purposes.
The Highwayman’s skill set make them good at getting things that don’t currently belong to them. Some of these skills include: Climb, Jump, Hide and Move Silently, Acrobatics and Tumbling, Escape Artist, Locks and Traps, Sleight of Hand, Appraise, Forgery and Detect Forgery, Gamble, Listen and Spot, Bluff, Disguise, Gather Information, and Intimidate.
The Highwayman’s Shadow spells can help them sneak around, while their Telekinetic spells can help them with climbing.
Notes:
This character's original Strength score was 14; plus 1 was add from a skill bonus.
* This character currently gains 6 Hit Points Per level (4+0+2), plus a one time bonus of +3 Hit Points from the Toughness Feat.
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