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Chapter 2: Character Creation

Sample Characters


Warden

Warden

The Warden’s full title is "Warden Investigator". Wardens are trained throughout the Kingdoms to investigate major crimes. They are skill heavy, learning the science of examining evidence and interviewing potential suspects. They also need to be capable fighters in order to enforce the law. Some wardens always work from one location, while others travel - investigating crimes no one else has.

General Concept: Investigator, Fighter

Ancient Sign: Calmen

Social Class: Worker

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 12 +1
Dexterity 14 +2
Constitution 12 +1
Intelligence 14 +2
Wisdom 14 +2
Charisma 14 +2

Statistics

Hit Points 11 HP *
Skill Points 8 SP
Magic Points 4 MP
Empowerment Points 10 EP
Initiative Bonus +2

Combat Feats (5)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Best +1 +2 +3
Melee Good +0 +1 +1

Skill Categories (7)

  • Basic Dexterity Based Skills:
    • (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
  • Basic Intelligence Based Skills:
    • (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
  • Advanced Intelligence Based Skills:
    • (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
  • Basic Wisdom Based Skills:
    • (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
  • Advanced Wisdom Based Skills:
    • (Heal, Navigate, Sense Motive, Survival and Hunting, Tracking)
  • Basic Charisma Based Skills:
    • (Bluff, Diplomacy, Handle animal, Perform)
  • Advanced Charisma Based Skills:
    • (Disguise, Gather Information, Interrogate, Intimidate)

Spell Categories (2)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Insight:
    • (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (9/20) +0 +1 +1
REF (12/20) +2 +2 +4
WILL (6/20) +0 +2 +2

Per Level Feat (1)


Equipment (via Package 3)

  • Atlurg M Spellchrome Pistol
    • Damage: 2d8
    • Empowerment Cost: 4 EP
    • Range: 40' (8 Squares)
    • Silver Credits: 90sc
  • S-AK Impact Staff (Collapsible)
    • Damage: 2d8 + 1(STR)
    • Empowerment Cost: 4 EP
    • Silver Credits: 80sc
  • Cathal Scale Medium Class Empowered Armour
    • Armour Class: +5 AC
    • Damage Reduction: 1d8 DR
    • Extraordinary Hit Points: 26 EX-HP
    • Empowerment Cost: 6 EP
    • Silver Credits: 380sc
  • Sprevtec R7 Long Range Comlink
    • Range: up to 200 miles
    • Empowerment Cost: 2 EP
    • Silver Credits: 140sc
  • CR-2 Wrist Restraints (Chrono-Timing) and Key
    • Silver Credits: 20sc
  • High-powered Flashlight
    • Empowerment Cost: 1 EP
    • Silver Credits: 35sc
  • Westyyg’58 Fusion Car (used)
    • Speed: up to 40 miles per hour
    • Empowerment Cost: 5 EP
    • Silver Credits: 390sc
  • Warden’s badge and papers
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • 2 days Rations
    • Silver Credits: 6sc
  • 61 Silver Credits

Armour Class

  • Base AC: 10 + 2(Dex) = 12 AC
  • With Cathal Scale Armour (6 EP)
    • Armour Class: 12 + 5 = 17 AC
    • Damage Reduction: 1d8 DR
    • Extraordinary Hit Points: 26 EX-HP

Weapons

  • Atlurg M Spellchrome Pistol (4 EP)
    • Attack Bonus: +3
    • Damage: 2d8
    • Range: 40' (8 Squares)

  • S-AK Impact Staff (4 EP)
    • Attack Bonus: +1
    • Damage: 2d8 + 1(STR)


Finishing Touches


Possible Affiliations and Rivals


Commentary:

Wardens can fit into player groups in a number of ways: sometimes they are officially assigned to work with independent groups, while other times they continue to work under the cover of an adventurer.

A Warden’s skill set is what make him or her good at investigation, skills such as: Drive, Knowledge: common or popular, Speak Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Listen and Spot, Sense Motive, Bluff, Diplomacy, Disguise, Gather Information, Interrogate, and Intimidate.

Their Spells can also be beneficial in aiding their investigation. Here are some their highlighted spells: Last Moment, Sense Hidden, Sense Truth. Also, their combat based spells can give them a bit of edge in a fight when they need it.

Another edge for the Warden is that they are often issued good armour, which is valuable in a fire fight - even if the Empowerment cost is a bit high.



Notes:

* This character currently gains 8 Hit Points Per level (4+3+1), plus a one time bonus of +3 Hit Points from the Toughness Feat.






Up Next: Highwayman

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