Page 21
Chapter 2: Character Creation
Sample Characters
Warden
The Warden’s full title is "Warden Investigator". Wardens are trained throughout the Kingdoms to investigate major crimes. They are skill heavy, learning the science of examining evidence and interviewing potential suspects. They also need to be capable fighters in order to enforce the law. Some wardens always work from one location, while others travel - investigating crimes no one else has.
General Concept: Investigator, Fighter
Ancient Sign: Calmen
Social Class: Worker
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 12 | +1 |
| Dexterity | 14 | +2 |
| Constitution | 12 | +1 |
| Intelligence | 14 | +2 |
| Wisdom | 14 | +2 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 11 HP * |
| Skill Points | 8 SP |
| Magic Points | 4 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +2 |
Combat Feats (5)
- Melee Training: Basic
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
- Precise Shot
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +2 | +3 |
| Melee | Good | +0 | +1 | +1 |
Skill Categories (7)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Intelligence Based Skills:
- (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
- Advanced Intelligence Based Skills:
- (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
- Basic Wisdom Based Skills:
- (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
- Advanced Wisdom Based Skills:
- (Heal, Navigate, Sense Motive, Survival and Hunting, Tracking)
- Basic Charisma Based Skills:
- (Bluff, Diplomacy, Handle animal, Perform)
- Advanced Charisma Based Skills:
- (Disguise, Gather Information, Interrogate, Intimidate)
Spell Categories (2)
- Combat Focus:
- (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
- Insight:
- (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (9/20) | +0 | +1 | +1 |
| REF | (12/20) | +2 | +2 | +4 |
| WILL | (6/20) | +0 | +2 | +2 |
Per Level Feat (1)
- Toughness (Factored)
Equipment (via Package 3)
- Atlurg M Spellchrome Pistol
- Damage: 2d8
- Empowerment Cost: 4 EP
- Range: 40' (8 Squares)
- Silver Credits: 90sc
- S-AK Impact Staff (Collapsible)
- Damage: 2d8 + 1(STR)
- Empowerment Cost: 4 EP
- Silver Credits: 80sc
- Cathal Scale Medium Class Empowered Armour
- Armour Class: +5 AC
- Damage Reduction: 1d8 DR
- Extraordinary Hit Points: 26 EX-HP
- Empowerment Cost: 6 EP
- Silver Credits: 380sc
- Sprevtec R7 Long Range Comlink
- Range: up to 200 miles
- Empowerment Cost: 2 EP
- Silver Credits: 140sc
- CR-2 Wrist Restraints (Chrono-Timing) and Key
- Silver Credits: 20sc
- High-powered Flashlight
- Empowerment Cost: 1 EP
- Silver Credits: 35sc
- Westyyg’58 Fusion Car (used)
- Speed: up to 40 miles per hour
- Empowerment Cost: 5 EP
- Silver Credits: 390sc
- Warden’s badge and papers
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 2 days Rations
- Silver Credits: 6sc
- 61 Silver Credits
Armour Class
- Base AC: 10 + 2(Dex) = 12 AC
- With Cathal Scale Armour (6 EP)
- Armour Class: 12 + 5 = 17 AC
- Damage Reduction: 1d8 DR
- Extraordinary Hit Points: 26 EX-HP
Weapons
- Atlurg M Spellchrome Pistol (4 EP)
- Attack Bonus: +3
- Damage: 2d8
- Range: 40' (8 Squares)
- S-AK Impact Staff (4 EP)
- Attack Bonus: +1
- Damage: 2d8 + 1(STR)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
Wardens can fit into player groups in a number of ways: sometimes they are officially assigned to work with independent groups, while other times they continue to work under the cover of an adventurer.
A Warden’s skill set is what make him or her good at investigation, skills such as: Drive, Knowledge: common or popular, Speak Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Listen and Spot, Sense Motive, Bluff, Diplomacy, Disguise, Gather Information, Interrogate, and Intimidate.
Their Spells can also be beneficial in aiding their investigation. Here are some their highlighted spells: Last Moment, Sense Hidden, Sense Truth. Also, their combat based spells can give them a bit of edge in a fight when they need it.
Another edge for the Warden is that they are often issued good armour, which is valuable in a fire fight - even if the Empowerment cost is a bit high.
Notes:
* This character currently gains 8 Hit Points Per level (4+3+1), plus a one time bonus of +3 Hit Points from the Toughness Feat.
Up Next: Highwayman




