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Chapter 2: Character Creation

Sample Characters


Elemental Brawler

Elemental Brawler

Elemental Brawlers are well known and sought after for their close-combat fighting abilities. They often practice and hone their talents at small schools among other Elemental Brawlers.

General Concept: Short Range Attacker, Limited Magic User

Ancient Sign: Burgon

Social Class: Merchant

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 18 +4
Dexterity 14 +2
Constitution 15 +2
Intelligence 11 +1
Wisdom 10 +0
Charisma 14 +2

Statistics

Hit Points 11 HP *
Skill Points 5 SP
Magic Points 7 MP
Empowerment Points 10 EP
Initiative Bonus +2 / +6 *

Combat Feats (7)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Poor +0 +2 +2
Melee Best +1 +4 +5

Skill Categories (3)

  • Basic Strength Based Skills:
    • (Climb, Jump, Strength Training 1 (Factored), Swim)
  • Basic Dexterity Based Skills:
    • (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
  • Basic Constitution Based Skills:
    • (Concentration, Endurance, Physical Training 1 (Factored), Running)

Spell Categories (4)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Fire:
    • (Fire Blast, Fire Protection, Heat Object, Fists of Fire, Flaming Surface)
  • Ice:
    • (Cold Protection, Fists of Ice, Freeze Object, Ice Blast, Icy Surface)
  • Weather:
    • (Lightning Bolt, Fog, Blasting Wind, Calm Weather, Stormy Weather)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (12/20) +2 +2 +4
REF (6/20) +0 +2 +2
WILL (9/20) +0 +0 +0

Per Level Feat (1)


Equipment (via Package 3)

  • U1 Ultra Quick Medium Class Empowered Armour
    • Armour Class: +6 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 16 EX-HP
    • Adds +4 to Initiative Bonus
    • Empowerment Cost: 6 EP
    • Silver Credits: 295sc
  • Sprevtec R7 Long Range Comlink
    • Range: up to 200 miles
    • Empowerment Cost: 2 EP
    • Silver Credits: 140sc
  • K-LC Series Liquid Crystal Dagger Power Alteration (Right Hand)
    • Dagger flows out of the user’s hand and hardens as a move action
    • Damage: 1d8 +6(STR, Power Hit)
    • Empowerment Cost: 2 EP (Toggle)
    • Silver Credits: 190sc
  • K-LC Series Liquid Crystal Dagger Power Alteration (Left Hand)
    • Dagger flows out of the user’s hand and hardens as a move action
    • Damage: 1d8 +6(STR, Power Hit)
    • Empowerment Cost: 2 EP (Toggle)
    • Silver Credits: 190sc
  • Dronddii ’53 Fusion Bike (used)
    • Speed: up to 50 miles per hour on a good road
    • Empowerment Cost: 3 EP
    • Silver Credits: 370sc
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • 2 days Rations
    • Silver Credits: 4sc
  • 11 Silver Credits

Armour Class

  • Base AC: 10 + 2(Dex) = 12 AC
  • With U1 Ultra Quick Armour (6 EP)
    • Armour Class: 12 + 6 = 18 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 16 EX-HP

Weapons

  • K-LC Series Liquid Crystal Dagger (2 EP) x2
    • Attack Bonus: +5
    • Damage: 1d8 +6(STR, Power Hit)

  • Example Spell: Fists of Fire (1 or 2 MP)
    • Attack Bonus: +5
    • At Stage one: 2d6 +6(STR, Power Hit).
    • With Crystal Dagger: 1d8 + 2d6 +6(STR, Power Hit) *

  • Various Spells

Finishing Touches


Possible Affiliations and Rivals


Commentary:

The Elemental Brawler is a powerful melee fighter. They're slightly more complicated to play than some other fighters because the have can dual attacks (from their dual Melee weapons feat - in their case, their fists). Also, they have to use spells to maximize their attack damage (although Fists of Fire and Fists of Ice last an hour per casting.)

The Elemental Brawler is not good at normal ranged attacks, but can attack at range using spells. However, their Magic Points are often required to be conserved for other more long lasting spells.



Notes:

* This character currently gains 8 Hit Points Per level (6+0+2), plus a one time bonus of +3 Hit Points from the Toughness Feat.

* This character's armour, when empowered, adds +4 to their Initiative Bonus for a total of +6.

* A character can attack effectively with this spell and a Power Alteration weapon, such as a Liquid Crystal Dagger. In such cases, the Power Alteration damage is capped at 1d8. Strength Damage is only applied once. A character can not effectively attack with this spell and a held melee weapon.

This character’s original Strength score was 17; plus 1 was added from a skill bonus. This character’s original Constitution score was 14; plus 1 was added from a skill bonus.

This character currently has 7 MP. Ancient Sign = 4, Social Class = +0 Charisma = +2, Increased Magic Points Feat = +1.

This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).






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