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Chapter 2: Character Creation
Sample Characters
Elemental Brawler
Elemental Brawlers are well known and sought after for their close-combat fighting abilities. They often practice and hone their talents at small schools among other Elemental Brawlers.
General Concept: Short Range Attacker, Limited Magic User
Ancient Sign: Burgon
Social Class: Merchant
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 18 | +4 |
| Dexterity | 14 | +2 |
| Constitution | 15 | +2 |
| Intelligence | 11 | +1 |
| Wisdom | 10 | +0 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 11 HP * |
| Skill Points | 5 SP |
| Magic Points | 7 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +2 / +6 * |
Combat Feats (7)
- (Melee Training: Basic)
- Melee Training: Advanced
- Light and Medium Armour Proficiency
- Dual Melee weapons
- Power Hit (Factored)
- Cleave
- Toughness (Factored)
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Poor | +0 | +2 | +2 |
| Melee | Best | +1 | +4 | +5 |
Skill Categories (3)
- Basic Strength Based Skills:
- (Climb, Jump, Strength Training 1 (Factored), Swim)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Constitution Based Skills:
- (Concentration, Endurance, Physical Training 1 (Factored), Running)
Spell Categories (4)
- Combat Focus:
- (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
- Fire:
- (Fire Blast, Fire Protection, Heat Object, Fists of Fire, Flaming Surface)
- Ice:
- (Cold Protection, Fists of Ice, Freeze Object, Ice Blast, Icy Surface)
- Weather:
- (Lightning Bolt, Fog, Blasting Wind, Calm Weather, Stormy Weather)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (12/20) | +2 | +2 | +4 |
| REF | (6/20) | +0 | +2 | +2 |
| WILL | (9/20) | +0 | +0 | +0 |
Per Level Feat (1)
- Increased Magic Points (Factored)
Equipment (via Package 3)
- U1 Ultra Quick Medium Class Empowered Armour
- Armour Class: +6 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 16 EX-HP
- Adds +4 to Initiative Bonus
- Empowerment Cost: 6 EP
- Silver Credits: 295sc
- Sprevtec R7 Long Range Comlink
- Range: up to 200 miles
- Empowerment Cost: 2 EP
- Silver Credits: 140sc
- K-LC Series Liquid Crystal Dagger Power Alteration (Right Hand)
- Dagger flows out of the user’s hand and hardens as a move action
- Damage: 1d8 +6(STR, Power Hit)
- Empowerment Cost: 2 EP (Toggle)
- Silver Credits: 190sc
- K-LC Series Liquid Crystal Dagger Power Alteration (Left Hand)
- Dagger flows out of the user’s hand and hardens as a move action
- Damage: 1d8 +6(STR, Power Hit)
- Empowerment Cost: 2 EP (Toggle)
- Silver Credits: 190sc
- Dronddii ’53 Fusion Bike (used)
- Speed: up to 50 miles per hour on a good road
- Empowerment Cost: 3 EP
- Silver Credits: 370sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- 2 days Rations
- Silver Credits: 4sc
- 11 Silver Credits
Armour Class
- Base AC: 10 + 2(Dex) = 12 AC
- With U1 Ultra Quick Armour (6 EP)
- Armour Class: 12 + 6 = 18 AC
- Damage Reduction: 1d6 DR
- Extraordinary Hit Points: 16 EX-HP
Weapons
- K-LC Series Liquid Crystal Dagger (2 EP) x2
- Attack Bonus: +5
- Damage: 1d8 +6(STR, Power Hit)
- Example Spell: Fists of Fire (1 or 2 MP)
- Attack Bonus: +5
- At Stage one: 2d6 +6(STR, Power Hit).
- With Crystal Dagger: 1d8 + 2d6 +6(STR, Power Hit) *
- Various Spells
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
- The Eldlandrian Western Guard
- The Trisstherrn Mail Company
- The Sibboor Industrial Corporation
- Mercenary
Commentary:
The Elemental Brawler is a powerful melee fighter. They're slightly more complicated to play than some other fighters because the have can dual attacks (from their dual Melee weapons feat - in their case, their fists). Also, they have to use spells to maximize their attack damage (although Fists of Fire and Fists of Ice last an hour per casting.)
The Elemental Brawler is not good at normal ranged attacks, but can attack at range using spells. However, their Magic Points are often required to be conserved for other more long lasting spells.
Notes:
* This character currently gains 8 Hit Points Per level (6+0+2), plus a one time bonus of +3 Hit Points from the Toughness Feat.
* This character's armour, when empowered, adds +4 to their Initiative Bonus for a total of +6.
* A character can attack effectively with this spell and a Power Alteration weapon, such as a Liquid Crystal Dagger. In such cases, the Power Alteration damage is capped at 1d8. Strength Damage is only applied once. A character can not effectively attack with this spell and a held melee weapon.
This character’s original Strength score was 17; plus 1 was added from a skill bonus. This character’s original Constitution score was 14; plus 1 was added from a skill bonus.
This character currently has 7 MP. Ancient Sign = 4, Social Class = +0 Charisma = +2, Increased Magic Points Feat = +1.
This character is a skilled runner, adding +5 feet to their base movement speed for a total of 35 feet (7 squares).
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