Page 17


Chapter 2: Character Creation

Sample Characters


Guardian Protector

Guardian Protector

The Guardian Protector is a fighter and spell-caster, with an emphasis on defensive combat and the ability to protect others. Some work as bodyguards, other provide location security. As a secondary role, Guardian Protectors are capable healers.

General Concept: Fighter, Healer

Ancient Sign: Burgon

Social Class: Worker

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 16 +3
Dexterity 16 +3
Constitution 12 +1
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1

Statistics

Hit Points 13 HP *
Skill Points 3 SP
Magic Points 6 MP
Empowerment Points 10 EP
Initiative Bonus +3

Combat Feats (8)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Best +1 +3 +4
Melee Best +1 +3 +4

Skill Categories (2)

  • Basic Wisdom Based Skills:
    • (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
  • Advanced Wisdom Based Skills:
    • (Heal, Navigate, Sense Motive, Survival and Hunting, Tracking)

Spell Categories (4)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Healing:
    • (Antidote, Nourish, Precise Healing, Restoration, Swift Healing)
  • Light:
    • (Blinding Light, Dagger of Light, Globe of Light, Object of Light, Obliterate Shadow)
  • Protection:
    • (Barrier Against Remote Senses, Breathe, Extend Shielding, Magical Shield, Physical Shield)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (12/20) +2 +1 +3
REF (6/20) +0 +3 +3
WILL (9/20) +0 +1 +1

Per Level Feat (1)


Equipment (via Package 2)

  • Drake 42 Heavy Spellchrome Pistol
    • Damage: 1d8 + 1d10
    • Empowerment Cost: 5 EP
    • Range: 50' (10 Squares)
    • Counts as package 2’s ranged weapon choice.
  • S-AK Impact Staff (Collapsible)
    • Damage: 2d8 + 5(STR, Power Hit)
    • Empowerment Cost: 4 EP
    • Counts as package 2’s Melee weapon choice.
  • Silver-Coat Medium Empowered Armour
    • Armour Class: +3 AC
    • Damage Reduction: 1d8 DR
    • Extraordinary Hit Points: 8 EX-HP
    • Empowerment Cost: 5 EP
    • Silver Credits: 240sc
  • M-LC Series Liquid Crystal Sword Power Alteration (Right Arm)
    • Sword flows out of the user’s arm and hardens as a move action
    • Damage: 1d12 +5(STR, Power Hit)
    • Empowerment Cost: 3 EP (Toggle)
    • Counts as package 2’s Power Alteration choice.
  • Kohmmtel R1 Short Range Comlink
    • Range: up to 10 miles
    • Empowerment Cost: 1 EP
    • Counts as package 2’s additional item choice.
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • Few days Rations
  • 150 Silver Credits

Armour Class

  • Base AC: 10 + 3(Dex) = 13 AC
  • With Silver-Coat (5 EP)
    • Armour Class: 13 + 3 = 16 AC
    • Damage Reduction: 1d8 DR
    • Extraordinary Hit Points: 8 EX-HP

Weapons

  • Drake 42 Heavy Spellchrome Pistol (5 EP)
    • Attack Bonus: +4
    • Damage: 1d8 + 1d10
    • Range: 50' (10 Squares)

  • S-AK Impact Staff (4 EP)
    • Attack Bonus: +4
    • Damage: 2d8 + 5(STR, Power Hit)

  • M-LC Series Liquid Crystal Sword (3 EP)
    • Attack Bonus: +4
    • Damage: 1d12 + 5(STR, Power Hit)

Finishing Touches


Possible Affiliations and Rivals


Commentary:

The Guardian Protector is actually a pretty good fighter, designed to be able to take down a threat quickly and permanently. They are a good choice for players who like a bit of magical choice at their finger tips, including the ability to heal others and themselves. The major negative to this design is their lack of skills. For example, as it stands, the character it not a good driver - meaning other player characters are in charge of transportation.

As the character rises in levels, the Increased Empowerment Points feat (among others) will likely become important. More Power Alterations, such as Night Sight or Enhanced Vision could also be useful.



Notes:

* This character currently gains 10 Hit Points Per level (6+3+1), plus a one time bonus of +3 Hit Points from the Toughness Feat.

This character currently has 6 MP. Ancient Sign = 4, Charisma = +1, Increased Magic Points Feat = +1.






Up Next: Arcane Soldier

Shutterstock
Advertisements

Privacy Policy | Terms of Use | OGL | Advertise

Copyright ©2008-2010 Collin Lenzen. All Rights Reserved.

Shutterstock
Spellchrome Home