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Chapter 2: Character Creation

Sample Characters


Detective

"Tough as Nails" Detective

The "Tough as Nails" Detective is the classic Hard Boiled Detective. Rarely do they solve crimes through sheer intellect alone – they also usually get their hands dirty. They tend to figure things out the hard way, always at the center of violence. They often work freelance for private clients or law enforcement.

General Concept: Fighter, Investigator

Ancient Sign: Armoes

Social Class: Nobility

Magical Pollution and Traits: None selected, add at player's option.


Attributes

Attribute Score Modifier
Strength 14 +2
Dexterity 14 +2
Constitution 14 +2
Intelligence 12 +1
Wisdom 14 +2
Charisma 12 +1

Statistics

Hit Points 11 HP *
Skill Points 5 SP
Magic Points 6 MP
Empowerment Points 10 EP
Initiative Bonus +2

Combat Feats (7)

Base Attack Bonus

Type Level Bonus Attribute
Modifier
Total
Ranged Best +1 +2 +3
Melee Best +1 +2 +3

Skill Categories (4)

  • Basic Dexterity Based Skills:
    • (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
  • Basic Intelligence Based Skills:
    • (Appraise, Craft, Knowledge: common or popular, Repair, Speak Languages)
  • Advanced Intelligence Based Skills:
    • (Decipher Script and Write Languages, Forgery and Detect Forgery, Gather and Analyze Evidence, Investigate, Knowledge: academic, specific or obscure, Research)
  • Basic Wisdom Based Skills:
    • (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)

Spell Categories (3)

  • Combat Focus:
    • (Quick Draw, Quick Attack, Hyper Dodge, Accuracy Focus)
  • Insight:
    • (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
  • Shadow:
    • (Mask, See in Dark, Shadow Slip, Shadow Stealth, Shadow Tool)

Saving Throws

Saving Throw Progress Level Bonus Attribute
Modifier
Total
FORT (12/20) +2 +2 +4
REF (9/20) +0 +2 +2
WILL (6/20) +0 +2 +2

Per Level Feat (1)


Equipment (via Package 2)

  • Ceburx 44 Heavy Spellchrome Pistol
    • Damage: 2d10
    • Empowerment Cost: 6 EP
    • Range: 50' (10 Squares)
    • Counts as package 2’s ranged weapon choice.
  • XF Heavy Fist
    • Damage: 1d6 + 1d8 + 2(STR)
    • Empowerment Cost: 3 EP
    • Counts as package 2’s Melee weapon choice.
  • Outer-Plated Medium Coat Empowered Armour
    • Armour Class: +3 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 12 EX-HP
    • Empowerment Cost: 4 EP
    • Counts as package 2’s Armour choice.
  • Sprevtec R7 Long Range Comlink
    • Range: up to 200 miles
    • Empowerment Cost: 2 EP
    • Counts as package 2’s additional item choice.
  • Druick ’54 Fusion Car (used)
    • Speed: up to 30 miles per hour
    • Empowerment Cost: 4 EP
    • Counts as package 2’s Vehicle choice.
  • CR-2 Wrist Restraints (Chrono-Timing) and Key.
    • Silver Credits: 20sc
  • A set of plain clothes (shirt, pants, boots, coat, belt)
  • Few days Rations
  • 130 Silver Credits

Armour Class

  • Base AC: 10 + 2(Dex) = 12 AC
  • With Outer-Plated Medium Coat (4 EP)
    • Armour Class: 12 + 3 = 15 AC
    • Damage Reduction: 1d6 DR
    • Extraordinary Hit Points: 12 EX-HP

Weapons

  • Ceburx 44 Heavy Spellchrome Pistol (6 EP)
    • Attack Bonus: +4(Weapon Accuracy)
    • Damage: 2d10
    • Range: 50' (10 Squares)

  • XF Heavy Fist (3 EP)
    • Attack Bonus: +3
    • Damage: 1d8 + 1d6 + 2(STR)
    • Fortitude save (10+) on hit (details)

Finishing Touches


Possible Affiliations and Rivals


Commentary:

The "Tough-as-Nails" Detective can be a fun character to play. They are not the ultimate solider, but are equipped to deal with trouble when it comes their way. They are especially handy with their Heavy Spellchrome Pistol. They are able to solve crimes utilizing their Intelligence based skills, such as Gather and Analyze Evidence, and Investigate. Their combat spells can give them a bit of an edge in a fight, Insight spells offer some more crime solving ability, and Shadow spells offer some stealth ability, if it’s needed.

As the character rises in level, the Increased Empowerment Points will allow for more equipment possibilities. Increased Skill Points or Increased Magic Magic Points may also be of use, depending on how much need there is for more Skill or Magic Points during adventures.



Notes:

* This character currently gains 8 Hit Points Per level (6+0+2), plus a one time bonus of +3 Hit Points from the Toughness Feat.






Up Next: Guardian Protector

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