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Chapter 2: Character Creation
Sample Characters
Bounty Hunter
Bounty Hunters have to be skilled enough to track down their prey and tough enough to bring them in. The same skills and abilities that allow Bounty Hunters to hunt fugitives and find missing people make them valuable team members. Bounty Hunters have a reputation for being good in a fight and resourceful.
General Concept: Fighter, Hunter
Ancient Sign: Armoes
Social Class: Merchant
Magical Pollution and Traits: None selected, add at player's option.
Attributes
| Attribute | Score | Modifier |
|---|---|---|
| Strength | 14 | +2 |
| Dexterity | 16 | +3 |
| Constitution | 14 | +2 |
| Intelligence | 10 | +0 |
| Wisdom | 12 | +1 |
| Charisma | 14 | +2 |
Statistics
| Hit Points | 11 HP * |
| Skill Points | 7 SP |
| Magic Points | 4 MP |
| Empowerment Points | 10 EP |
| Initiative Bonus | +5 |
Combat Feats (7)
- (Melee Training: Basic)
- Melee Training: Advanced
- (Ranged Training: Basic)
- Ranged Training: Advanced
- Light and Medium Armour Proficiency
- Precise Shot
- Toughness (Factored)
Base Attack Bonus
| Type | Level Bonus | Attribute Modifier |
Total | |
|---|---|---|---|---|
| Ranged | Best | +1 | +3 | +4 |
| Melee | Best | +1 | +2 | +3 |
Skill Categories (5)
- Basic Dexterity Based Skills:
- (Balance, Drive, Hide and Move Silently, Pilot, Ride, Use Rope)
- Basic Wisdom Based Skills:
- (Cooking, Domestic proficiency, Gamble, Listen and Spot, Professional proficiency)
- Advanced Wisdom Based Skills:
- (Heal, Navigate, Sense Motive, Survival and Hunting, Tracking)
- Basic Charisma Based Skills:
- (Bluff, Diplomacy, Handle animal, Perform)
- Advanced Charisma Based Skills:
- (Disguise, Gather Information, Interrogate, Intimidate)
Spell Categories (2)
- Insight:
- (Examine Supernatural, Last Moment, Remote Senses, Sense Aim, Sense Hidden, Sense Truth)
- Telepathy:
- (Animal Communication, Broadcast, Mind Grip, Mind Link, Mind Read, Telepathic Communication)
Saving Throws
| Saving Throw | Progress | Level Bonus | Attribute Modifier |
Total |
|---|---|---|---|---|
| FORT | (12/20) | +2 | +2 | +4 |
| REF | (9/20) | +0 | +3 | +3 |
| WILL | (6/20) | +0 | +1 | +1 |
Per Level Feat (1)
- Quick Draw (+2 Initiative Bonus Factored)
Equipment (via Package 2)
- Atlurg M Spellchrome Pistol
- Damage: 2d8
- Empowerment Cost: 4 EP
- Range: 40' (8 Squares)
- Counts as package 2’s ranged weapon choice.
- EL-1 Stun Club
- Damage: 1d10 + 2(STR)
- Empowerment Cost: 3 EP
- Fortitude save (10+) on hit (details)
- Counts as package 2’s Melee weapon choice.
- Knight-Wulf M2 Medium Class Empowered Armour
- Armour Class: +4 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 22 EX-HP
- Empowerment Cost: 5 EP
- Counts as package 2’s Armour choice.
- Sprevtec R7 Long Range Comlink
- Range: up to 200 miles
- Empowerment Cost: 2 EP
- Counts as package 2’s additional item choice.
- Westyyg ’58 Fusion Car (used)
- Speed: up to 40 miles per hour
- Empowerment Cost: 5 EP
- Counts as package 2’s Vehicle choice.
- CR-2 Wrist Restraints (Chrono-Timing) and Key.
- Silver Credits: 20sc
- High-powered Flashlight
- Empowerment Cost: 1 EP
- Silver Credits: 35sc
- A set of plain clothes (shirt, pants, boots, coat, belt)
- Few days Rations
- 95 Silver Credits
Armour Class
- Base AC: 10 + 3(Dex) = 13 AC
- With Sillvr-Wulf M2 Armour (5 EP)
- Armour Class: 13 + 4 = 17 AC
- Damage Reduction: 1d4 DR
- Extraordinary Hit Points: 22 EX-HP
Weapons
- Atlurg M Spellchrome Pistol (4 EP)
- Attack Bonus: +4
- Damage: 2d8
- Range: 40' (8 Squares)
- EL-1 Stun Club (3 EP)
- Attack Bonus: +3
- Damage: 1d10 + 2(STR)
- Fortitude save (10+) on hit (details)
Finishing Touches
- Name: ______________________
- Gender: _____________
- Age: ___________
- Looks: _____________________________
- Other Finishing Touches
- Transfer notes to a Character Sheet
Possible Affiliations and Rivals
Commentary:
The Bounty Hunter is designed with all the necessary combat training to make them a capable fighter. Also key to the design is a decent charisma score and charisma skills based skills, such as Bluff, Diplomacy, Gather Information, Interrogate and Intimidate. Wisdom and Dexterity based skills also help the Bounty Hunter pick-up leads and keep on the go. The Bounty Hunter’s spells are geared towards gathering information. With only 4 MP, magic is a not major focus, but there is room for some interesting uses.
As the character rises in level, these combat feats may be of interest: Combat Awareness, Guarded Ranged Attack, Guarded Unarmed Attack and Blind Fight. Better equipment and some Power Alterations would also be of use, but may require taking the Increased Empowerment Points Feat a few times before it can all be empowered at once.
Notes:
* This character currently gains 8 Hit Points Per level (6+0+2), plus a one time bonus of +3 Hit Points from the Toughness Feat.
Up Next: "Tough as Nails" Detective




