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- Jump to: List of Feats
Chapter 6: Feats
Choosing Feats
If you need to, see Step 6 under Character Creation to determine how many Starting Combat Feats you may choose. Then browse over the Starting Combat Feats and see which ones might fit your character.
You also gain one General Feat at level 1, which may be any Feat listed in this chapter, as indicated in Step 10 under Character Creation.
Choose Feats that you think your character will benefit from. It may also help to check out the Sample Characters to see which feats they have chosen. When in doubt, see the list of Important Feats on the next page.
List of Feats
- General (All Feats)
- Combat Specific
- Skill Bonuses
- Saving Throw Bonuses
- Increase Points
- Important Feats (Next Page)
General (All) Feats
- A
- Acrobatic
- Agile
- Agile Weapon Style
- Alertness
- Animal Affinity
- Armour (Light and Medium)
- Armour (Heavy and Ultra)
- Athletic
- B
- Blind-Fight
- Bursting Fire
- C
- Cleave
- Combat Awareness
- Combat Training (Melee)
- Combat Training (Ranged)
- Curious
- D
- Deceitful
- Deft Hands
- Diligent
- Dual Melee Weapons
- Dual Ranged Weapons
- F
- Far Shot
- G
- Great Fortitude
- Guarded Ranged Attack
- Guarded Unarmed Attack
- Gunnery Systems
- H
- Heavy And Ultra Armour Proficiency
- I
- Increased Empowerment Points
- Increased Hit Points (Toughness)
- Increased Magic Points
- Increased Skill Points
- Iron Will
- L
- Light And Medium Armour Proficiency
- Lightning Reflexes
- M
- Medical Academy
- Melee Training: Basic
- Melee Training: Advanced
- N
- Negotiator
- Nimble Fingers
- P
- Persuasive
- Power Hit
- Precise Shot
- Q
- Quick Draw
- R
- Ranged Training: Basic
- Ranged Training: Advanced
- Restore Lost
- Riding Attack
- S
- Self-Sufficient
- Shield Systems
- Single Grip
- Stealthy
- T
- Toughness
- W
- Weapon Accuracy
- A
- Agile Weapon Style
- Armour (Light and Medium)
- Armour (Heavy and Ultra)
- B
- Blind-Fight
- Bursting Fire
- C
- Cleave
- Combat Awareness
- Combat Training (Melee)
- Combat Training (Ranged)
- D
- Dual Melee Weapons
- Dual Ranged Weapons
- F
- Far Shot
- G
- Guarded Ranged Attack
- Guarded Unarmed Attack
- Gunnery Systems
- H
- Heavy And Ultra Armour Proficiency
- L
- Light And Medium Armour Proficiency
- M
- Melee Training: Basic
- Melee Training: Advanced
- P
- Power Hit
- Precise Shot
- Q
- Quick Draw
- R
- Ranged Training: Basic
- Ranged Training: Advanced
- Riding Attack
- S
- Shield Systems
- Single Grip
- T
- Toughness
- W
- Weapon Accuracy
- See also:
- Melee Combat Specific
- Ranged Combat Specific
- Defence Combat Specific
Combat Specific Feats
- A
- Acrobatic
- Agile
- Alertness
- Animal Affinity
- Athletic
- C
- Curious
- D
- Deceitful
- Deft Hands
- Diligent
- M
- Medical Academy
- N
- Negotiator
- Nimble Fingers
- P
- Persuasive
- S
- Self-Sufficient
- Stealthy
Skill Bonus Feats
- I
- Increased Empowerment Points
- Increased Hit Points (Toughness)
- Increased Magic Points
- Increased Skill Points
- T
- Toughness
Increase Points Feats
- A
- Agile Weapon Style
- C
- Cleave
- D
- Dual Melee Weapons
- G
- Guarded Unarmed Attack
- M
- Melee Training: Basic
- Melee Training: Advanced
- P
- Power Hit
- S
- Single Grip
- See also:
- All Combat Feats
- Equipment: Melee Weapons
Melee Combat Specific Feats
- B
- Bursting Fire
- D
- Dual Ranged Weapons
- F
- Far Shot
- G
- Guarded Ranged Attack
- Gunnery Systems
- P
- Precise Shot
- Q
- Quick Draw
- R
- Ranged Training: Basic
- Ranged Training: Advanced
- Riding Attack
- W
- Weapon Accuracy
- See also:
- All Combat Feats
- Equipment: Ranged Weapons
Ranged Combat Specific Feats
- B
- Blind-Fight
- C
- Combat Awareness
- G
- Guarded Ranged Attack
- Guarded Unarmed Attack
- H
- Heavy And Ultra Armour Proficiency
- L
- Light And Medium Armour Proficiency
- Q
- Quick Draw
- S
- Shield Systems
- T
- Toughness
- See also:
- All Combat Feats
- Equipment: Armour
Defence Combat Specific Feats
Up Next: Important Feats




