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Chapter 2: Character Creation
Creating a Character
Building a character for a Roleplaying game can be one of the most enjoyable aspects of playing an RPG. It offers the player the opportunity to try different combinations to create a character that will be fun to play and useful in many situations. Also, you are encouraged to give your character a unique personality so that he or she is more than just numbers on a page.
Listed below are the character creation steps. The exact order doesn’t matter, as long as everything gets selected and recorded. As you make selections, it helps to jot it down with the associated bonuses.
Character Creation Steps:
- Talk with your GM
- Ancient Sign
- Social Class
- Magical Pollution and Traits
- Attributes
- Hit Points & Combat Ability
- Skill Points & Skill Categories
- Magic Points & Spell Categories
- Saving Throws
- Feats
- Equipment
- Finishing Touches
- Play the Game!
- Sample Characters
- See also: Common Tables
Step 1: Talk With Your GM
Before you start, talk with the Game Master (GM) and find out what kind of character would complement the rest of the group. If everyone is making their first character, talk with other players to get a sense of what kind of character you might want to play. Always check with the GM for any special character creation rules or other considerations. Characters start at level one, unless your GM tells you otherwise.
You may find it useful to look over the sample characters.
Sample characters can be handy if you are either in a hurry-choose one and you can start right away-or if you need help getting an idea about the type of character you want to play.
If you are brand new to this type of roleplaying game, we suggest looking at some
Step 2: Ancient Sign
Determine under which Ancient Sign your character was born. Spellchrome uses a priority system, not character classes. These priorities determine your character’s Hit Points (HP), Skill Points (SP), Magic Points (MP) and other related abilities. There are six Ancient Signs from which you may choose from, Armoes, Burgon, Calmen, Danar, Etherami and Feylore. Each are explained below.
Once an Ancient sign is selected, jot it down as well as the associated statistics.
Armoes
- Great: Hit Points, Combat Feats and Fortitude Saving Throw
- Good: Skill Points, Skill choices and Reflex Saving Throw
- Weak: Magic Points, Spell Choices, and Willpower Saving Throw
Notable individuals born under the Ancient Sign of Armoes include large, powerful warriors, bounty hunters, and tough-as-nails detectives. Players should choose the Ancient Sign of Armoes if they want a tough, combat ready character that has access to a good amount of Skills.
Armoes Statistics:
- Hit Points per level: +6
- Skill Points: +4
- Magic Points: +2
- Starting combat feats: Choose 7
- Skill Categories: Select 4
- Spell Categories: Select 2
- Saving Throws:
- Fortitude: 12/20
- Reflex: 9/20
- Willpower: 6/20
Burgon
- Great: Hit Points, Combat Feats and Fortitude Saving Throw
- Good: Magic Points, Spell Choices, and Willpower Saving Throw
- Weak: Skill Points, Skill choices and Reflex Saving Throw
Notable individuals born under the Ancient Sign of Burgon include Guardian Protectors, Arcane Soldiers, and Elemental Brawlers. Players should choose the Ancient Sign of Burgon if they want a robust and sturdy character in combat that has access to a good range of Magic Spells.
Burgon Statistics:
- Hit Points per level: +6
- Skill Points: +2
- Magic Points: +4
- Starting combat feats: Choose 7
- Skill Categories: Select 2
- Spell Categories: Select 4
- Saving Throws:
- Fortitude: 12/20
- Reflex: 6/20
- Willpower: 9/20
Calmen
- Great: Skill Points, Skill choices and Reflex Saving Throw
- Good: Hit Points, Combat Feats and Fortitude Saving Throw
- Weak: Magic Points, Spell Choices, and Willpower Saving Throw
Notable individuals born under the Ancient Sign of Calmen include adept scouts and trackers, exceptional Warden Investigators and some infamous pirates and highwaymen. Players should choose the Ancient Sign of Calmen if they want a versatile character that is proficient with more advanced Skills, as well as reasonably tough and battle ready.
Calmen Statistics:
- Hit Points per level: +4
- Skill Points: +6
- Magic Points: +2
- Starting combat feats: Choose 4
- Skill Categories: Select 7
- Spell Categories: Select 2
- Saving Throws:
- Fortitude: 9/20
- Reflex: 12/20
- Willpower: 6/20
Danar
- Great: Skill Points, Skill choices and Reflex Saving Throw
- Good: Magic Points, Spell Choices, and Willpower Saving Throw
- Weak: Hit Points, Combat Feats and Fortitude Saving Throw
Notable individuals born under the Ancient Sign of Danar include Paranormal Auditors and Phantom Rogues. Additionally, it is believed that many covert agents, spies and assassins are born under the Ancient Sign of Danar. Players should choose the Ancient Sign of Danar if they want a crafty character who can accomplish tasks through skill and magic.
Danar Statistics:
- Hit Points per level: +2
- Skill Points: +6
- Magic Points: +4
- Starting combat feats: Choose 2
- Skill Categories: Select 7
- Spell Categories: Select 4
- Saving Throws:
- Fortitude: 6/20
- Reflex: 12/20
- Willpower: 9/20
Etherami
- Great: Magic Points, Spell Choices, and Willpower Saving Throw
- Good: Hit Points, Combat Feats and Fortitude Saving Throw
- Weak: Skill Points, Skill choices and Reflex Saving Throw
Notable individuals born under the Ancient Sign of Etherami include great Battle Casters, Dark Blades and Gun-Wraiths. Players should choose the Ancient Sign of Etherami if they want a magically powerful character that is also reasonably tough and combat proficient.
Etherami Statistics:
- Hit Points per level: +4
- Skill Points: +2
- Magic Points: +6
- Starting combat feats: Choose 4
- Skill Categories: Select 2
- Spell Categories: Select 7
- Saving Throws:
- Fortitude: 9/20
- Reflex: 6/20
- Willpower: 12/20
Feylore
- Great: Magic Points, Spell Choices, and Willpower Saving Throw
- Good: Skill Points, Skill choices and Reflex Saving Throw
- Weak: Hit Points, Combat Feats and Fortitude Saving Throw
Notable individuals born under the Ancient Sign of Feylore include Urban Wizards, powerful Healers and Thunder Mages. Players should choose the Ancient Sign of Feylore if they want a resourceful character whose strong magic and good Skill selection make them useful in even the most abnormal situation.
Feylore Statistics:
- Hit Points per level: +2
- Skill Points: +4
- Magic Points: +6
- Starting combat feats: Choose 2
- Skill Categories: Select 4
- Spell Categories: Select 7
- Saving Throws:
- Fortitude: 6/20
- Reflex: 9/20
- Willpower: 12/20
Recap: Ancient Signs at a Glance
| Ancient Signs: Priority | |||
|---|---|---|---|
| Ancient Sign | Great | Good | Weak |
| Armoes | Combat | Skills | Magic |
| Burgon | Combat | Magic | Skills |
| Calmen | Skills | Combat | Magic |
| Danar | Skills | Magic | Combat |
| Etherami | Magic | Combat | Skills |
| Feylore | Magic | Skills | Combat |
| Ancient Signs: Points | |||
|---|---|---|---|
| Ancient Sign | Hit Points | Skill Points | Magic Points |
| Armoes | 6 | 4 | 2 |
| Burgon | 6 | 2 | 4 |
| Calmen | 4 | 6 | 2 |
| Danar | 2 | 6 | 4 |
| Etherami | 4 | 2 | 6 |
| Feylore | 2 | 4 | 6 |
Up Next: Step 3: Social Class




